Clock Game


In my senior fall at MIT I took the class 4.031 Design Studio: Objects and Interaction. For this class, we were tasked with creating an interactive clock. With this in mind, I decided to game-ify a clock. I created a handheld device that has the player keep in time with time. A light will turn on every second, circling around a clock. Each time the light is on, the player must press the button and keep in time each second. If correct, the player continues. If not, a red light will appear and the buzzer will buzz the number of times the player was correct, showing them their score. The idea behind the game was to show how a person’s perception of time can change within a second. For a while you can keep on time, but all of a sudden time speeds up for you and you hit the button too early. The device consists of 11 clear LEDs,
1 RGB LED, a proto board, an active buzzer, several resistors, a button, and an on/off switch. A custom box was made so the LEDs could peek through the top and the power switch could hide on the side. The protoboard was screwed to the top of the box, and the arduino and 9V battery rested inside. To create a more satisfying button, I lasercut two circles of acrylic and glued them to the small button being used. The original version of this game started with one light and one LED, but I felt that the project lost the sense of being related to clocks and time, so I created a 12-LED clock, in which a light flashes each second, and each 5 rotations of the clock is 1 minute. A video of the game working is shown below, as well as the original prototype:




